PanicMonkeyxxClass Codexby PanicMonkeyxx

ElyosMain character

Cleric

Main healer · Mace

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Skill point priorities

Where your skill points go from 1 to 45, in order. Spend top-down: push the first skill as far as your level allows, then the next. The bar shows the level to aim for by 45 — the marked eighth block is where the first specialty opens, and striped blocks 11–12 come from Daevanion skill nodes.

Actives

    Passives

      Leave at 1:

      Skill levels are gated by character level, so you can't finish a line early — keep your two mouse-button skills at the cap every level, then fill down the list. Sources: aLuckyRO's skills-and-stigmas guide for each class and MMO Codex for unlock levels.

      Daevanion boards

      Your class's actual board layouts. Drag the level (or press play) and watch the route fill in, node by node, the way you'd spend points while leveling.

      165points · estimated
      0spent
      0saving

      Click any node to pin its details and open it in the aion2.dev board viewer.

      Stat · 1 ptPassive +1 · 2 ptsActive +1 · 3 ptsCore corner · 4 ptsYour skill, not yet boughtBought at this level

      Route order

        Layouts come from aion2.dev, built from playtest client data (build 25344886), and match Talentbuilds' planner node for node on all 32 boards; the live global board may differ slightly. Points by level are an estimate built on aLuckyRO's ~160–170 at a fresh 45 — type your real number in the points box (or drag the slider) to plan with it. Adjacent nodes unlock outward from the center, so the planner buys the cheapest path to each target.

        Point-saving trick (aLuckyRO): raising a skill with skill points costs 2 per level at first, then 4 once it climbs. Stop one level short of where the price doubles and take that level from the skill's Daevanion node instead — on one skill he saved 4 points. Watch at 23:08 ↗

        Gear tracker: what's next at 45

        Enter your item level (gear score, on your character sheet) and see what you can run now, the next gate, and the upgrades to do today. Item level opens content; combat power is your real strength. Saved separately for Cleric.

        What you can run

          Your upgrade path

            Entry gates are Normal Conquest values from the Korean and Taiwanese clients (Namu Wiki, Gamers Together). Party sizes for Krao Cave and Urugugu Canyon are from aLuckyRO's Taiwanese client footage. The upgrade order follows FRESHY's 2,200 gear score route, Mein-MMO's gear guide and aLuckyRO's launch plan. NC hasn't published global gates yet, so trust the in-game tooltip and use "Correct for global" when it differs.

            Veteran playbook: after 45

            aLuckyRO's advice from ten months on the Korean and Taiwanese servers: his own Day 1 to Week 1 launch plan, 17 pro tips, and the best Kinah farming spots — plus Aragon's crafting basics in their own tab. Every tip and number comes from those creators' videos. Each ▶ time link opens the video at that point.

            aLuckyRO's own plan for launch. He's playing hardcore, so take the parts that fit your pace. His advice for casual players: dungeon gear is plenty for season 1; think about crafted gear once you have more power and know the game. ▶ 19:11

            Day 1

            1. 1
              Rush your main to 45 first.He's aiming for 4–5 hours. Servers open around midday Europe time and crashes are normal at an MMO launch, so get your main done before you touch alts. ▶ 6:43
            2. 2
              Run Duty Missions before the first daily reset.They unlock at 45 and are the main source of Hidden Cube keys. A key costs 50 Quna in the shop (3 a day max), so reroll for keys, not crystals. ▶ 5:47
            3. 3
              Then make 3 alts and take each to 22.About an hour each. At 22 the story opens Expeditions and Odyle Energy starts at 180, then recharges every hour. Park them there and go back to your main. ▶ 7:19
            4. 4
              Pick Chanter (or Cleric) for alts.Supports can clear Krao Cave and Draupnir with much less gear than a DPS alt. Don't spend Kinah on alts; if you have to, it defeats the point of having them. ▶ 4:44

            Week 1

            1. 5
              Pets first.Farm pet souls at the spots from his Kinah video and finish the three pet levels in week 1. ▶ 8:00 ▶ 17:00
            2. 6
              Genus Insight: level it to 10 before you lock anything.Found under Pets. You can only lock an analysis stat at level 10. Then lock the good rolls (like Double Chance or PvE Attack) and re-analyze the rest. ▶ 17:11
            3. 7
              Aim for 1,500 item level, 2,000 if you push.That's his week-1 target on his main. ▶ 8:25
            4. 8
              Ascension Trial: wait until you're strong.Run it late in the week at the highest stage you can clear. Running it early on a low stage wastes the better rewards. ▶ 8:40 ▶ 10:40
            5. 9
              Turn Mysterious Crystals into Arcana.The Trial's seasonal challenge quest gives Mysterious Crystals. Five of them plus about 2M Kinah transmutes an Arcana card, worth roughly +100 item level. ▶ 11:04
            6. 10
              Explore the whole map.Every area you unlock adds a statue to your Pantheon, which is extra power. ▶ 18:55
            7. 11
              Skip Arena for now.Wait until you have some gear and your skills are around level 16. Early losses drag your rank down. ▶ 18:32

            Gear & crafting route

            1. 12
              Urugugu Canyon and Vakron gear to +10, then stop.Add simple manastones and leave it. He skips the Fire Temple and Ferocious sets because his target is crafted gear. ▶ 12:18
            2. 13
              Level Alchemy by recrafting materials.Queue big batches overnight. The materials always sell for a profit, so leveling costs you nothing. ▶ 12:57
            3. 14
              Farm crafting materials on your alts.Krao Cave and Draupnir drop the orb materials. Move them to your main through the server (account) warehouse. He'll gear alts to about 1,400 for Urugugu Canyon, his guess for global. ▶ 13:46 ▶ 14:35
            4. 15
              Save your main's Odyle Energy for Fire Temple and Ferocious Horn Den.They pay the most Kinah and the Arcana you'll need lots of. ▶ 15:13
            5. 16
              Know that Arcana is RNG.Transmutation lets you pick one guaranteed stat; the rest is random, and it needs enchanting to level 5 to pay off. ▶ 15:40
            6. 17
              Farm manastones and sell them.PvP gear is removed on global, so manastones are a big Kinah source early. ▶ 17:45

            Credit: aLuckyRO (YouTube). The numbers come from the Korean and Taiwanese servers and may change on global. Zone and NPC names were read off his in-game footage.

            Systems guide: how your power works

            Kanon's in-depth PvE progression guide, reorganized by system. He has close to 1,000 hours on the Korean servers, has cleared all the content including the pinnacle raids, and reached just under 900k combat power. Everything here comes from his guide (global update, Oct 4 2026). Each Kanon · CH link opens the chapter it's from. KR marks numbers from the Korean servers that may differ on global.

            The short version. Best offensive stats: Double Chance, then Front/Back Damage Boost, then Weapon Damage Boost and Critical Damage Boost, then Damage Boost. Flat attack: Attack, then Max Attack, then Attack Bonus. Get your two key active skills to 20 first (rings and Arcana), hoard Heroic transfer fragments, and don't lock Pet Genus lines before level 9. Combat Speed is S-tier on its own, so stack all you can.

            Every gear piece has up to seven layers of stats. Only the stat lines and Amp levels survive a transfer to new gear; the rest is lost. Not sure where something drops? Select the item in game and pick Source. Kanon · CH 1

            The seven layers

            1. 1
              Enhancement and Amp levelKinah plus Enhance Stones. Unique (yellow) gear goes to +15 and Heroic (orange) to +20, then each gets 5 Amp levels (the blue diamonds) that unlock orange stats. A Unique piece at +15 Amp 5 transferred into Heroic becomes +20 Amp 0.
            2. 2
              Base statsFixed. They never change.
            3. 3
              Amp stats at Amp 5Weapon: +150 Attack and +5% Attack Increase. Armor: +400 Defense and HP, +5% of each. Accessories: +100 Attack, +200 Defense, +5% Attack Increase. KR Armor and accessory values aren't confirmed for global.
            4. 4
              Stat lines (Soul Binding)Random lines from a pool that's fixed per slot. Synch Stones reroll one line, Soul Codex: Reset books reroll them all, Soul Codex books raise their values. At 100% binding, a Philosopher's Stone adds one extra line. That extra line is lost on transfer.
            5. 5
              Manastones and SoulstonesManastones for weapons and armor, Soulstones for accessories. Grades go gray, green, blue, yellow; higher grades roll better lines. Lost on transfer.
            6. 6
              TheostoneWeapon socket with a % proc on hit (like a 2% chance to deal 5k Water damage). Less than 1% of your damage. Lost on transfer.
            7. 7
              PotentialPvP-only on global. Unlocked with Potential Stones, mostly from the Abyss and the Abyss shop. Lost on transfer.

            Slot by slot

            1. 1
              Weapon and Guard: most of your damageSame stat lines on both, including +Active Skill lines. Dungeon weapons: 4 lines, Amp 3 max. Extendable (Khromede, Ludra): 4 lines, Amp 5. Crafted: 5 lines. The six crafted Dragon Lord tiers: True Dragon (Amp 1), Splendent True Dragon (Amp 3), then White Dragon, Splendent White Dragon, Wise Dragon and Splendent Wise Dragon (Amp 5). Kanon · CH 2
            2. 2
              Armor: defense and passive skillsHelmet, shoulders, chest, pants, gloves, cloak, boots. Lines can add +Passive Skill levels, never active skills.
            3. 3
              Accessories: damage, and the only active-skill lines outside your weaponNecklace and earrings: basic stats plus passive skills. Rings: basic stats plus active skills. Bracelet: Pantheon stats (first from raid 1, Ludra). Brooch: basic stats (first from raid 3, Muspel).
            4. 4
              Belt and Amulet: their own scrollsBoth come from the level-45 story. Belts use Noble Belt Enhance Scrolls (from Strongholds); amulets use Fierce Battle Amulet Enhance Scrolls (from feather turn-ins). Take them to +10, then Substance Morph them up a grade (Heroic is max). Belt is defensive, amulet offensive.
            5. 5
              Runes: the only gear that can blow upYou enhance them by smashing two together plus a Clash Rune Enhance Scroll, and a fail destroys the rune. Top end-game players sit around +7 on both. Base: 0.5% Damage Tolerance and 0.5% Damage Boost (+0.5% a level), 100 Penetration (+50 a level), 1% Combat Speed (+1% a level after +6), 1% Multi-hit (rises after +9, unconfirmed).
            6. 6
              Pendant: level-50 storyFrom the Chapter 1 expansion region. Enhanced with Unique Amp Stones and Radiant Balaur's Essence up to +20 (no Amp), and very expensive near the top. HP, Attack Bonus, Defense Bonus, Crit and Crit Resist; Perfect from +8, Double Chance from +13.

            Pantheon stats

            Bundles of two effects each. You get them from bracelets, Arcana cards, and the statues and portraits you collect in the Pantheon. Kanon highlights the four marked ★ as the highest-value ones. Kanon · CH 1

            ★ Destruction Zikel
            Attack Increase, Perfect Resist
            ★ Wisdom Lumiel
            Less MP cost, Double Chance
            ★ Illusion Kaisinel
            Cooldown Reduction, Endurance Penetration
            ★ Time Siel
            Combat Speed, Double Chance Resist
            Death Triniel
            Critical Hit, Regeneration Penetration
            Destiny Marchutan
            MP, Endurance chance
            Space Israphel
            Move Speed, Block chance
            Justice Nezekan
            Defense, Perfect chance
            Freedom Vaizel
            Accuracy, Evasion
            Life Yustiel
            HP, Regeneration chance

            Source: Kanon's In-Depth Aion 2 Guide (twitch.tv/kanonxo), chapters 1–11, global update Oct 4 2026. He credits Aion Research Lab for the damage formulas and aion2tool.com for wing stats; for class builds (his Chapter 12) he points to notmeter. His guide is a work in progress, so check it for the latest.

            Daily & weekly checklist

            Your routine at 45, tracked for Cleric. Switch class above, or pick a character in the table below, to track each one separately. Ticks save on this device and are included in Export.

            Auto-reset

            Global's reset time hasn't been announced yet. The default follows the Korean and Taiwanese pattern (05:00 daily, Wednesday weekly) in your own time zone. Change it here once launch confirms the real time. Lists clear at reset, and the next tick counts toward the new day or week.

            Daily

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              Weekly

              0 / 0

                All characters

                Who still has their weekly left. Click a character to open its checklist.

                CharacterItem lvlDailyWeeklyStill to do this week

                ▶ links open the video at the point where that item is explained: aLuckyRO's by default, Kanon's where marked.

                Never do this

                The leveling mistakes veterans of the Korean and Taiwanese servers keep warning about.

                • Shugo Festival before 45. Rewards scale with level; keys stack, so bank them.
                • Opening story-dungeon chests. They cost Odyle Energy you'll want at 45.
                • Enhancing leveling gear past +5. Extraction refunds stones, never the Kina you paid.
                • Forgetting to slot specialties. They don't activate until you drag them into the slot.
                • Action combat mode on a mana-hungry class. Target mode weaves the auto-attack that refills MP.
                • Dissolving gold items. They reroll soul-bind stats later.
                • Manastones on leveling gear. It's gone in days; the stones are worth a fortune.
                • Crossing the map for side content. Do what's on your route; the full cleanup comes later.
                • Auto-flying on low stamina. Stamina runs out, you drop, fall damage can kill.

                Sources

                Class details come from the two class links first; the leveling path is built from the video transcripts below.

                  Skill picks and unlock levels come from Korean and Taiwanese servers and the September Launch Scale Test. Global launches with a level 45 cap — trust the in-game number when a guide disagrees. Class art is original; no official NC artwork is used. Compiled September 25, 2026; veteran playbook added September 28.