ElyosMain character
Main healer · Mace
Where your skill points go from 1 to 45, in order. Spend top-down: push the first skill as far as your level allows, then the next. The bar shows the level to aim for by 45 — the marked eighth block is where the first specialty opens, and striped blocks 11–12 come from Daevanion skill nodes.
Skill levels are gated by character level, so you can't finish a line early — keep your two mouse-button skills at the cap every level, then fill down the list. Sources: aLuckyRO's skills-and-stigmas guide for each class and MMO Codex for unlock levels.
Your class's actual board layouts. Drag the level (or press play) and watch the route fill in, node by node, the way you'd spend points while leveling.
Click any node to pin its details and open it in the aion2.dev board viewer.
Layouts come from aion2.dev, built from playtest client data (build 25344886), and match Talentbuilds' planner node for node on all 32 boards; the live global board may differ slightly. Points by level are an estimate built on aLuckyRO's ~160–170 at a fresh 45 — type your real number in the points box (or drag the slider) to plan with it. Adjacent nodes unlock outward from the center, so the planner buys the cheapest path to each target.
Point-saving trick (aLuckyRO): raising a skill with skill points costs 2 per level at first, then 4 once it climbs. Stop one level short of where the price doubles and take that level from the skill's Daevanion node instead — on one skill he saved 4 points. Watch at 23:08 ↗
Enter your item level (gear score, on your character sheet) and see what you can run now, the next gate, and the upgrades to do today. Item level opens content; combat power is your real strength. Saved separately for Cleric.
Type the entry item level you see in the game's Expedition tooltip. Your numbers are saved on this device and override the KR/TW defaults.
Entry gates are Normal Conquest values from the Korean and Taiwanese clients (Namu Wiki, Gamers Together). Party sizes for Krao Cave and Urugugu Canyon are from aLuckyRO's Taiwanese client footage. The upgrade order follows FRESHY's 2,200 gear score route, Mein-MMO's gear guide and aLuckyRO's launch plan. NC hasn't published global gates yet, so trust the in-game tooltip and use "Correct for global" when it differs.
aLuckyRO's advice from ten months on the Korean and Taiwanese servers: his own Day 1 to Week 1 launch plan, 17 pro tips, and the best Kinah farming spots — plus Aragon's crafting basics in their own tab. Every tip and number comes from those creators' videos. Each ▶ time link opens the video at that point.
aLuckyRO's own plan for launch. He's playing hardcore, so take the parts that fit your pace. His advice for casual players: dungeon gear is plenty for season 1; think about crafted gear once you have more power and know the game. ▶ 19:11
Aragon's crafting basics. Crafted gear is the long-term best in slot, but getting your first gold piece is mostly RNG. His first gold accessory rolled straight to Splendant and sold for 33M listed (30M after the 10% market cut). Markets are per server and wild right now, so treat every price as temporary. ▶ 0:00 ▶ 16:08
The 1,000,000 Kinah daily cap is really a loot cap. It applies per character, on your faction's mainland only. Once you hit it, mobs stop dropping loot and only give pet souls. So farm mobs that give little Kinah per kill: you get more kills, and more gold-item drops (about 10–15 per cap), before you hit it. ▶ 0:38 ▶ 4:05
Asmodian · mainland · spot 1
Elyos · mainland · spot 2
Both factions · spot 3 · no Kinah cap · PvP zone
Come here once you've hit the mainland cap. You will die sometimes; just resurrect and go back. The Abyss Points are the real payout:
Before you farm the Lv 49s: do the blue regional quests for a few rings and bracelets first. The mobs hit hard on fresh level-45 gear.
Credit: aLuckyRO (YouTube). The numbers come from the Korean and Taiwanese servers and may change on global. Zone and NPC names were read off his in-game footage.
Kanon's in-depth PvE progression guide, reorganized by system. He has close to 1,000 hours on the Korean servers, has cleared all the content including the pinnacle raids, and reached just under 900k combat power. Everything here comes from his guide (global update, Oct 4 2026). Each Kanon · CH link opens the chapter it's from. KR marks numbers from the Korean servers that may differ on global.
The short version. Best offensive stats: Double Chance, then Front/Back Damage Boost, then Weapon Damage Boost and Critical Damage Boost, then Damage Boost. Flat attack: Attack, then Max Attack, then Attack Bonus. Get your two key active skills to 20 first (rings and Arcana), hoard Heroic transfer fragments, and don't lock Pet Genus lines before level 9. Combat Speed is S-tier on its own, so stack all you can.
Every gear piece has up to seven layers of stats. Only the stat lines and Amp levels survive a transfer to new gear; the rest is lost. Not sure where something drops? Select the item in game and pick Source. Kanon · CH 1
Bundles of two effects each. You get them from bracelets, Arcana cards, and the statues and portraits you collect in the Pantheon. Kanon highlights the four marked ★ as the highest-value ones. Kanon · CH 1
Chase the rarest line first. Each slot below is in order of how rarely the line rolls (the ≈ % chance), not raw damage. Weapon Damage Boost hits harder than Damage Boost, but Damage Boost rolls half as often, so it's listed first. Rare lines are the hard ones to fish for, so lock them in and transfer them forward. These are his global lists. Kanon · CH 3
Bosses resist Accuracy and Critical Hit. Count PvE Accuracy, Block Penetration and similar stats too, so the number on your Stat Info page will read lower than these. Global caps crit at 50%. KR Not yet confirmed for global; Kanon says they're close, not exact. Kanon · CH 3
| Raid | Accuracy | Crit |
|---|---|---|
| Ludra (global, projected) | 1,200 | 1,200–1,400 |
| Corroded | 2,350 | 2,500 |
| Muspel Normal | ? | ? |
| Muspel Hard | 2,800 | 3,150 |
Pick your two most important active skills and get them to 20 early. Some classes do over 60% of their damage with one skill (Gladiator's Overhead Slam, Templar's Judgment). Ring lines and Arcana are how you get there. Your class's skill ladder is in the Skills section above. Kanon · CH 4
Transfers keep your stat lines and Amp levels. Manastones, Theostones, Potential and the Philosopher's line are lost. So don't spend Superior stones on gear you'll replace soon. Kanon · CH 5
Arcana cards work like gear with set bonuses. Each card gives a Pantheon stat plus up to 4 lines of skills or stats. Crafting your own (Transmute) lets you pick the lines, and Kanon says it's 100% worth doing. Global launches without every card and set. Kanon · CH 6
| Card | Rolls |
|---|---|
| Chalice | Pantheon stat + any active or passive skill |
| Scale | Pantheon stat + any active or passive skill (double cost; not at launch) |
| Parchment | Pantheon stat + half of your active skills |
| Compass | Pantheon stat + the other half of your actives |
| Bell | Pantheon stat + half of your passives |
| Mirror | Pantheon stat + the other half of your passives |
| Key · Dice | Offensive stats |
| Hourglass · Lantern | Defensive stats |
Pantheon stats beat set effects at this stage. Two Primal Vigor cards for the 2-piece; Parchment and Compass swapping sets is fine. The three most important lines: Chalice (Time · Combat Speed), Bell (Destruction · Attack Increase), Mirror (Wisdom · Double Chance).
As written in his guide, Parchment appears under both sets.
Think Diablo 4's Paragon board: 8 boards, each starting in the middle. Respeccing is nearly free, so don't stress about where points go. Gray tiles are basic stats, green are passive skills or double stats, blue are active skills or % stats, and orange (corners and sides, the farthest out) are the big stats. Your class's routes are in the Daevanion planner. Kanon · CH 7
Nezekan, Zikel, Vaizel and Triniel share one pool of points and can't be maxed.
Each has its own points and gives no skill levels.
Five boards (Cogni, Fera, Natura, Varian, Special), nine lines each. Leveling Insight (the blue bar, your Genus level) opens more lines and better grades. Analyze rerolls every open line; each locked line makes the next roll cost more. You get 3 presets. Kanon · CH 8
| Lines | Aim for |
|---|---|
| 1, 5 | Max Attack > Attack Bonus |
| 2, 8 | HP Increase % (skip) |
| 3, 6, 9 | Power Shard Bonus. Crit or Accuracy first if you're under the cap. |
| 4 · Cogni | Critical Damage Boost > Damage Boost, PvE Damage Boost |
| 4 · Fera | Weapon Damage Boost > Damage Boost, PvE Damage Boost |
| 4 · Natura | PvE Damage Boost > Multi-hit > Perfect Chance |
| 4 · Varian | Front/Back Damage Boost > PvE Damage Boost |
| 4 · Special | Double Chance. No backup: roll until you get it. |
| 7 | Damage Tolerance or PvE Damage Tolerance > Endurance |
Wings give stats two ways: while equipped, and just for owning them. Enhancing (up to +10) raises the Owned Effect, but wings can't be enhanced at global launch. Only the top owned line (Flight Power) and the last one grow; the last line stays hidden until +1. Kanon · CH 9
KR Share of each class's players by wing, Aug 21 2026, from aion2tool.com (Kanon's source).
Alphabetical. ↑ marks the owned line that grows with enhancing. Some aren't in the game at launch.
Every skin you unlock adds a small % for that skin type. Weapon skins, for example, raise your weapon's Attack %. It's a very long-term source of power that adds up. Kanon · CH 10
Outfit damage = [(Min Attack + Max Attack) ÷ 2] × Weapon Outfit Increase %
+ Pure Attack
Kanon's example: his gauntlets have 500 Attack and his closet gives +6.7% Fist Attack Increase, so the 6.7% applies to that 500. Closet Attack counts as Pure Attack (see Damage math).
What 1% of each stat is worth in real DPS. KR Measured on an ideal KR end-game build, start of Season 1, with support buffs. Diminishing returns are smaller on global, where everyone has fewer stats, so expect the numbers to shift. Much of this math comes from Korean YouTuber Aion Research Lab (AionLab), who worked through it with Kanon. Kanon · CH 11
Max Attack vs Attack Bonus in detail: AionLab's breakdown ▶ 6:17 (Korean: 최대공격력 = Max Attack, 추가공격력 = Attack Bonus).
Kanon calls this the closest formula anyone has published. Everything is confirmed except where Multi-hit sits; it may be outside Attack Increase. Kanon · CH 11
Final damage =
[ [ ( ((Pure Attack × Weapon Damage Boost) × Multi-hit × Power Shard) + Attack Bonus )
× Attack Increase %
+ PvE Attack + Boss Attack + Species Attack + Front/Back Attack ]
× Skill coefficient
+ Skill additional damage
− (Defense − Penetration) × 0.1 ← 0.01 in PvP ]
× (Damage Boost + PvE + Boss + Species Damage Boost)
× Critical Damage Boost × Double × Front/Back Damage Boost × Skill specialty
Source: Kanon's In-Depth Aion 2 Guide (twitch.tv/kanonxo), chapters 1–11, global update Oct 4 2026. He credits Aion Research Lab for the damage formulas and aion2tool.com for wing stats; for class builds (his Chapter 12) he points to notmeter. His guide is a work in progress, so check it for the latest.
Your routine at 45, tracked for Cleric. Switch class above, or pick a character in the table below, to track each one separately. Ticks save on this device and are included in Export.
Global's reset time hasn't been announced yet. The default follows the Korean and Taiwanese pattern (05:00 daily, Wednesday weekly) in your own time zone. Change it here once launch confirms the real time. Lists clear at reset, and the next tick counts toward the new day or week.
Who still has their weekly left. Click a character to open its checklist.
| Character | Item lvl | Daily | Weekly | Still to do this week |
|---|
▶ links open the video at the point where that item is explained: aLuckyRO's by default, Kanon's where marked.
The leveling mistakes veterans of the Korean and Taiwanese servers keep warning about.
Class details come from the two class links first; the leveling path is built from the video transcripts below.
Skill picks and unlock levels come from Korean and Taiwanese servers and the September Launch Scale Test. Global launches with a level 45 cap — trust the in-game number when a guide disagrees. Class art is original; no official NC artwork is used. Compiled September 25, 2026; veteran playbook added September 28.